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Full source <URP>/ShaderLibrary/DOTS.hlsl HLSL 14 lines 1 symbols 0 includes Hide source Show source
DOTS.hlsl <URP>/ShaderLibrary/DOTS.hlsl
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<URP>/ShaderLibrary/DOTS.hlsl full source

#ifndef UNIVERSAL_DOTS_PRAGMAS_INCLUDED
#define UNIVERSAL_DOTS_PRAGMAS_INCLUDED

#ifndef HAVE_VFX_MODIFICATION
    #pragma multi_compile _ DOTS_INSTANCING_ON
    #if UNITY_PLATFORM_ANDROID || (UNITY_PLATFORM_WEBGL && !SHADER_API_WEBGPU) || UNITY_PLATFORM_UWP
        #pragma target 3.5 DOTS_INSTANCING_ON
    #else
        #pragma target 4.5 DOTS_INSTANCING_ON
    #endif
#endif // HAVE_VFX_MODIFICATION

#endif // UNIVERSAL_DOTS_PRAGMAS_INCLUDED