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Full source <URP>/ShaderLibrary/DecalInput.hlsl HLSL 15 lines 9 symbols 0 includes Hide source Show source
DecalInput.hlsl <URP>/ShaderLibrary/DecalInput.hlsl
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<URP>/ShaderLibrary/DecalInput.hlsl full source

#ifndef UNIVERSAL_DECAL_INPUT_INCLUDED
#define UNIVERSAL_DECAL_INPUT_INCLUDED

struct DecalSurfaceData
{
    half4 baseColor;
    half4 normalWS;
    half3 emissive;
    half metallic;
    half occlusion;
    half smoothness;
    half MAOSAlpha;
};
#endif // UNIVERSAL_DECAL_INPUT_INCLUDED