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Full source <URP>/ShaderLibrary/DeclareRenderingLayerTexture.hlsl HLSL 12 lines 4 symbols 1 includes Hide source Show source
DeclareRenderingLayerTexture.hlsl <URP>/ShaderLibrary/DeclareRenderingLayerTexture.hlsl
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HLSL
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12
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4
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<URP>/ShaderLibrary/DeclareRenderingLayerTexture.hlsl full source

#ifndef UNITY_DECLARE_RENDERING_LAYER_TEXTURE_INCLUDED
#define UNITY_DECLARE_RENDERING_LAYER_TEXTURE_INCLUDED
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"

TYPED_TEXTURE2D_X(uint4, _CameraRenderingLayersTexture);

uint LoadSceneRenderingLayer(uint2 uvCoord)
{
    return LOAD_TEXTURE2D_X(_CameraRenderingLayersTexture, uvCoord).r;
}
#endif