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Full source <URP>/ShaderLibrary/Deprecated.hlsl HLSL 9 lines 2 symbols 0 includes Hide source Show source
Deprecated.hlsl <URP>/ShaderLibrary/Deprecated.hlsl
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<URP>/ShaderLibrary/Deprecated.hlsl full source

#ifndef UNIVERSAL_DEPRECATED_INCLUDED
#define UNIVERSAL_DEPRECATED_INCLUDED

// Remove in 2023.2.
// Deprecated define that was used in shadows.hlsl to set the array size of _AdditionalLightsWorldToShadow.
#define MAX_PUNCTUAL_LIGHT_SHADOW_SLICES_IN_UBO (MAX_VISIBLE_LIGHTS)

#endif // UNIVERSAL_DEPRECATED_INCLUDED