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Full source <URP>/ShaderLibrary/Fog.hlsl HLSL 10 lines 1 symbols 0 includes Hide source Show source
Fog.hlsl <URP>/ShaderLibrary/Fog.hlsl
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HLSL
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<URP>/ShaderLibrary/Fog.hlsl full source

#pragma once

#include "Packages/com.unity.render-pipelines.universal-config/Runtime/ShaderConfig.cs.hlsl"

#if USE_DYNAMIC_BRANCH_FOG_KEYWORD
#pragma dynamic_branch _ FOG_LINEAR FOG_EXP FOG_EXP2
#else
#pragma multi_compile_fog
#endif