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Full source <URP>/ShaderLibrary/MetaInput.hlsl HLSL 15 lines 12 symbols 3 includes Hide source Show source
MetaInput.hlsl <URP>/ShaderLibrary/MetaInput.hlsl
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HLSL
Lines
15
Symbols
12
Includes
3
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<URP>/ShaderLibrary/MetaInput.hlsl full source

#ifndef UNIVERSAL_META_INPUT_INCLUDED
#define UNIVERSAL_META_INPUT_INCLUDED

#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/MetaPass.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"

#define MetaInput UnityMetaInput
#define MetaFragment UnityMetaFragment
float4 MetaVertexPosition(float4 positionOS, float2 uv1, float2 uv2, float4 uv1ST, float4 uv2ST)
{
    return UnityMetaVertexPosition(positionOS.xyz, uv1, uv2, uv1ST, uv2ST);
}
#endif