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Full source <URP>/ShaderLibrary/RenderingLayers.hlsl HLSL 8 lines 1 symbols 0 includes Hide source Show source
RenderingLayers.hlsl <URP>/ShaderLibrary/RenderingLayers.hlsl
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<URP>/ShaderLibrary/RenderingLayers.hlsl full source

#ifndef UNIVERSAL_WRITE_RENDERING_LAYERS_PRAGMAS_INCLUDED
#define UNIVERSAL_WRITE_RENDERING_LAYERS_PRAGMAS_INCLUDED

#pragma multi_compile_fragment _ _WRITE_RENDERING_LAYERS
#pragma target 4.5 _WRITE_RENDERING_LAYERS

#endif // UNIVERSAL_WRITE_RENDERING_LAYERS_PRAGMAS_INCLUDED