<URP>/ShaderLibrary/ShaderTypes.cs.hlsl full source
//
// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
//
#ifndef SHADERTYPES_CS_HLSL
#define SHADERTYPES_CS_HLSL
// Generated from UnityEngine.Rendering.Universal.ShaderInput+LightData
// PackingRules = Exact
struct LightData
{
float4 position;
float4 color;
float4 attenuation;
float4 spotDirection;
float4 occlusionProbeChannels;
uint layerMask;
};
#endif