<URP>/ShaderLibrary/UnityTypes.hlsl full source
#ifndef UNIVERSAL_UNITY_TYPES_HLSL
#define UNIVERSAL_UNITY_TYPES_HLSL
// Match UnityEngine.TextureWrapMode
#define URP_TEXTURE_WRAP_MODE_REPEAT 0
#define URP_TEXTURE_WRAP_MODE_CLAMP 1
#define URP_TEXTURE_WRAP_MODE_MIRROR 2
#define URP_TEXTURE_WRAP_MODE_MIRROR_ONCE 3
// Additional NULL case for shaders
#define URP_TEXTURE_WRAP_MODE_NONE -1
// Match UnityEngine.LightType
#define URP_LIGHT_TYPE_SPOT 0
#define URP_LIGHT_TYPE_DIRECTIONAL 1
#define URP_LIGHT_TYPE_POINT 2
// Area and Rectangle are aliases
#define URP_LIGHT_TYPE_AREA 3
#define URP_LIGHT_TYPE_RECTANGLE 3
#define URP_LIGHT_TYPE_DISC 4
#endif //UNIVERSAL_UNITY_TYPES_HLSL