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Full source <URP>/Shaders/2D/Include/ShapeLightVariables.hlsl HLSL 7 lines 2 symbols 0 includes Hide source Show source
ShapeLightVariables.hlsl <URP>/Shaders/2D/Include/ShapeLightVariables.hlsl
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<URP>/Shaders/2D/Include/ShapeLightVariables.hlsl full source

#ifndef SHAPE_LIGHT_VARIABLES
#define SHAPE_LIGHT_VARIABLES

half _HDREmulationScale;

#endif