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Full source <URP>/Shaders/BakedLitMetaPass.hlsl HLSL 7 lines 2 symbols 1 includes Hide source Show source
BakedLitMetaPass.hlsl <URP>/Shaders/BakedLitMetaPass.hlsl
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HLSL
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7
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2
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1
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<URP>/Shaders/BakedLitMetaPass.hlsl full source

#ifndef UNIVERSAL_BAKEDLIT_META_PASS_INCLUDED
#define UNIVERSAL_BAKEDLIT_META_PASS_INCLUDED

#include "Packages/com.unity.render-pipelines.universal/Shaders/UnlitMetaPass.hlsl"

#endif