URP Lit Map
- 생성일: 2026-03-04
- URP 경로:
<URP> - Core 경로:
<CORE> - Lit.shader:
<URP>/Shaders/Lit.shader - Web IDE: /ide/
All includes (unique scan)
Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl-><CORE>/ShaderLibrary/FoveatedRenderingKeywords.hlslPackages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl-><URP>/ShaderLibrary/DOTS.hlslPackages/com.unity.render-pipelines.universal/ShaderLibrary/Fog.hlsl-><URP>/ShaderLibrary/Fog.hlslPackages/com.unity.render-pipelines.universal/ShaderLibrary/ObjectMotionVectors.hlsl-><URP>/ShaderLibrary/ObjectMotionVectors.hlslPackages/com.unity.render-pipelines.universal/ShaderLibrary/ProbeVolumeVariants.hlsl-><URP>/ShaderLibrary/ProbeVolumeVariants.hlslPackages/com.unity.render-pipelines.universal/ShaderLibrary/RenderingLayers.hlsl-><URP>/ShaderLibrary/RenderingLayers.hlslPackages/com.unity.render-pipelines.universal/Shaders/DepthOnlyPass.hlsl-><URP>/Shaders/DepthOnlyPass.hlslPackages/com.unity.render-pipelines.universal/Shaders/LitDepthNormalsPass.hlsl-><URP>/Shaders/LitDepthNormalsPass.hlslPackages/com.unity.render-pipelines.universal/Shaders/LitForwardPass.hlsl-><URP>/Shaders/LitForwardPass.hlslPackages/com.unity.render-pipelines.universal/Shaders/LitGBufferPass.hlsl-><URP>/Shaders/LitGBufferPass.hlslPackages/com.unity.render-pipelines.universal/Shaders/LitInput.hlsl-><URP>/Shaders/LitInput.hlslPackages/com.unity.render-pipelines.universal/Shaders/LitMetaPass.hlsl-><URP>/Shaders/LitMetaPass.hlslPackages/com.unity.render-pipelines.universal/Shaders/ShadowCasterPass.hlsl-><URP>/Shaders/ShadowCasterPass.hlslPackages/com.unity.render-pipelines.universal/Shaders/Utils/Universal2D.hlsl-><URP>/Shaders/Utils/Universal2D.hlsl
Passes (LightMode)
| Name | LightMode | Includes count |
|---|---|---|
| ForwardLit | UniversalForward | 7 |
| ShadowCaster | ShadowCaster | 3 |
| GBuffer | UniversalGBuffer | 6 |
| DepthOnly | DepthOnly | 3 |
| DepthNormals | DepthNormals | 4 |
| Meta | Meta | 2 |
| Universal2D | Universal2D | 3 |
| MotionVectors | MotionVectors | 2 |
| XRMotionVectors | XRMotionVectors | 2 |
Pass: ForwardLit (UniversalForward)
Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl-><CORE>/ShaderLibrary/FoveatedRenderingKeywords.hlslPackages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl-><URP>/ShaderLibrary/DOTS.hlslPackages/com.unity.render-pipelines.universal/ShaderLibrary/Fog.hlsl-><URP>/ShaderLibrary/Fog.hlslPackages/com.unity.render-pipelines.universal/ShaderLibrary/ProbeVolumeVariants.hlsl-><URP>/ShaderLibrary/ProbeVolumeVariants.hlslPackages/com.unity.render-pipelines.universal/ShaderLibrary/RenderingLayers.hlsl-><URP>/ShaderLibrary/RenderingLayers.hlslPackages/com.unity.render-pipelines.universal/Shaders/LitForwardPass.hlsl-><URP>/Shaders/LitForwardPass.hlslPackages/com.unity.render-pipelines.universal/Shaders/LitInput.hlsl-><URP>/Shaders/LitInput.hlsl
Pass: ShadowCaster (ShadowCaster)
Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl-><URP>/ShaderLibrary/DOTS.hlslPackages/com.unity.render-pipelines.universal/Shaders/LitInput.hlsl-><URP>/Shaders/LitInput.hlslPackages/com.unity.render-pipelines.universal/Shaders/ShadowCasterPass.hlsl-><URP>/Shaders/ShadowCasterPass.hlsl
Pass: GBuffer (UniversalGBuffer)
Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl-><CORE>/ShaderLibrary/FoveatedRenderingKeywords.hlslPackages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl-><URP>/ShaderLibrary/DOTS.hlslPackages/com.unity.render-pipelines.universal/ShaderLibrary/ProbeVolumeVariants.hlsl-><URP>/ShaderLibrary/ProbeVolumeVariants.hlslPackages/com.unity.render-pipelines.universal/ShaderLibrary/RenderingLayers.hlsl-><URP>/ShaderLibrary/RenderingLayers.hlslPackages/com.unity.render-pipelines.universal/Shaders/LitGBufferPass.hlsl-><URP>/Shaders/LitGBufferPass.hlslPackages/com.unity.render-pipelines.universal/Shaders/LitInput.hlsl-><URP>/Shaders/LitInput.hlsl
Pass: DepthOnly (DepthOnly)
Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl-><URP>/ShaderLibrary/DOTS.hlslPackages/com.unity.render-pipelines.universal/Shaders/DepthOnlyPass.hlsl-><URP>/Shaders/DepthOnlyPass.hlslPackages/com.unity.render-pipelines.universal/Shaders/LitInput.hlsl-><URP>/Shaders/LitInput.hlsl
Pass: DepthNormals (DepthNormals)
Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl-><URP>/ShaderLibrary/DOTS.hlslPackages/com.unity.render-pipelines.universal/ShaderLibrary/RenderingLayers.hlsl-><URP>/ShaderLibrary/RenderingLayers.hlslPackages/com.unity.render-pipelines.universal/Shaders/LitDepthNormalsPass.hlsl-><URP>/Shaders/LitDepthNormalsPass.hlslPackages/com.unity.render-pipelines.universal/Shaders/LitInput.hlsl-><URP>/Shaders/LitInput.hlsl
Pass: Meta (Meta)
Packages/com.unity.render-pipelines.universal/Shaders/LitInput.hlsl-><URP>/Shaders/LitInput.hlslPackages/com.unity.render-pipelines.universal/Shaders/LitMetaPass.hlsl-><URP>/Shaders/LitMetaPass.hlsl
Pass: Universal2D (Universal2D)
Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl-><URP>/ShaderLibrary/DOTS.hlslPackages/com.unity.render-pipelines.universal/Shaders/LitInput.hlsl-><URP>/Shaders/LitInput.hlslPackages/com.unity.render-pipelines.universal/Shaders/Utils/Universal2D.hlsl-><URP>/Shaders/Utils/Universal2D.hlsl
Pass: MotionVectors (MotionVectors)
Packages/com.unity.render-pipelines.universal/ShaderLibrary/ObjectMotionVectors.hlsl-><URP>/ShaderLibrary/ObjectMotionVectors.hlslPackages/com.unity.render-pipelines.universal/Shaders/LitInput.hlsl-><URP>/Shaders/LitInput.hlsl
Pass: XRMotionVectors (XRMotionVectors)
Packages/com.unity.render-pipelines.universal/ShaderLibrary/ObjectMotionVectors.hlsl-><URP>/ShaderLibrary/ObjectMotionVectors.hlslPackages/com.unity.render-pipelines.universal/Shaders/LitInput.hlsl-><URP>/Shaders/LitInput.hlsl
Key symbol definition map
| Symbol | File | Line |
|---|---|---|
LitPassVertex |
<URP>/Shaders/LitForwardPass.hlsl |
158 |
LitPassFragment |
<URP>/Shaders/LitForwardPass.hlsl |
223 |
InitializeInputData |
<URP>/Shaders/2D/Include/InputData2D.hlsl |
22 |
InitializeStandardLitSurfaceData |
<URP>/Shaders/LitInput.hlsl |
252 |
UniversalFragmentPBR |
<URP>/ShaderLibrary/Lighting.hlsl |
282 |
GetMainLight |
<URP>/ShaderLibrary/RealtimeLights.hlsl |
81 |
GetAdditionalLight |
<URP>/ShaderLibrary/RealtimeLights.hlsl |
224 |
GetAdditionalLightsCount |
<URP>/ShaderLibrary/RealtimeLights.hlsl |
271 |
TransformObjectToHClip |
<CORE>/ShaderLibrary/SpaceTransforms.hlsl |
108 |
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