Shader Code Viewer: <URP>/ShaderLibrary/Debug/Debugging3D.hlsl
- 생성일: 2026-02-19
- URP 버전: "17.3.0"
- Core 버전: "17.3.0"
- 라인 수: 396
- 파일 인덱스: code/index.md
- 함수 인덱스: symbols/functions.md
- 구조체 인덱스: symbols/structs.md
- 매크로 인덱스: symbols/macros.md
- include 인덱스: symbols/includes.md
- Lit 키 심볼 xref: xref/lit-key-symbols.md
Symbol Index
| Kind | Name | Line | Jump |
|---|---|---|---|
| Macro | UNIVERSAL_DEBUGGING3D_INCLUDED |
3 | go |
| Include | Packages/com.unity.render-pipelines.universal/ShaderLibrary/Debug/DebuggingCommon.hlsl |
6 | go |
| Include | Packages/com.unity.render-pipelines.universal/ShaderLibrary/BRDF.hlsl |
10 | go |
| Include | Packages/com.unity.render-pipelines.universal/ShaderLibrary/GlobalIllumination.hlsl |
11 | go |
| Include | Packages/com.unity.render-pipelines.universal/ShaderLibrary/RealtimeLights.hlsl |
12 | go |
| Include | Packages/com.unity.render-pipelines.universal/ShaderLibrary/Shadows.hlsl |
13 | go |
| Include | Packages/com.unity.render-pipelines.universal/ShaderLibrary/SurfaceData.hlsl |
14 | go |
| Macro | TERRAIN_STREAM_INFO |
16 | go |
| Macro | SETUP_DEBUG_TEXTURE_DATA |
17 | go |
| Macro | SETUP_DEBUG_TEXTURE_DATA_NO_UV |
18 | go |
| Macro | SETUP_DEBUG_TEXTURE_DATA_FOR_TEX |
19 | go |
| Macro | SETUP_DEBUG_TEXTURE_DATA_FOR_TERRAIN |
20 | go |
| Function | SetupDebugDataTexture |
22 | go |
| Function | SetupDebugDataBrdf |
37 | go |
| Function | SetupDebugDataTerrain |
43 | go |
| Function | UpdateSurfaceAndInputDataForDebug |
50 | go |
| Function | if |
66 | go |
| Function | CalculateValidationMetallic |
97 | go |
| Function | if |
103 | go |
| Function | CalculateValidationColorForDebug |
116 | go |
| Function | GetRenderingLayerMasksDebugColor |
134 | go |
| Function | CalculateColorForDebugMaterial |
155 | go |
| Function | CalculateColorForDebugMipmapStreaming |
208 | go |
| Function | CalculateColorForDebug |
213 | go |
| Function | if |
219 | go |
| Function | if |
223 | go |
| Function | if |
227 | go |
| Function | CalculateDebugShadowCascadeColor |
237 | go |
| Function | CalculateDebugLightingComplexityColor |
252 | go |
| Function | while |
258 | go |
| Function | while |
263 | go |
| Function | CanDebugOverrideOutputColor |
289 | go |
| Function | if |
296 | go |
| Function | CanDebugOverrideOutputColor |
340 | go |
| Function | if |
347 | go |
| Macro | SETUP_DEBUG_TEXTURE_DATA |
389 | go |
| Macro | SETUP_DEBUG_TEXTURE_DATA_NO_UV |
390 | go |
| Macro | SETUP_DEBUG_TEXTURE_DATA_FOR_TEX |
391 | go |
| Macro | SETUP_DEBUG_TEXTURE_DATA_FOR_TERRAIN |
392 | go |
Shader Code Viewer
JavaScript가 비활성화된 경우 인터랙션 기능(정의 이동/참조/hover/outline)은 동작하지 않습니다.