book/generated/urp-17.3.0/symbols/files.md

URP HLSL Files Index

Unity urp-17.3.0 URP/Core HLSL 파일별 심볼(함수/구조체/매크로/include) 인덱스.

URP HLSL Files Index

  • 생성일: 2026-02-19
  • URP 버전: "17.3.0"
  • Core 버전: "17.3.0"
  • URP 소스: <URP>
  • Core 소스: <CORE>
  • Code Browser: book/generated/urp-17.3.0/code/index.md
File Functions Structs Macros Includes
<CORE>/ShaderLibrary/ACES.hlsl 51 1 3 1
<CORE>/ShaderLibrary/AmbientProbe.hlsl 6 0 1 1
<CORE>/ShaderLibrary/API/D3D11.hlsl 0 0 126 0
<CORE>/ShaderLibrary/API/FoveatedRendering_Metal.hlsl 7 0 1 0
<CORE>/ShaderLibrary/API/GLCore.hlsl 0 0 135 0
<CORE>/ShaderLibrary/API/GLES3.hlsl 0 0 140 0
<CORE>/ShaderLibrary/API/Metal.hlsl 0 0 124 0
<CORE>/ShaderLibrary/API/Switch.hlsl 0 0 123 0
<CORE>/ShaderLibrary/API/Switch2.hlsl 0 0 123 0
<CORE>/ShaderLibrary/API/Validate.hlsl 0 0 6 0
<CORE>/ShaderLibrary/API/Vulkan.hlsl 1 0 130 0
<CORE>/ShaderLibrary/API/WebGPU.hlsl 0 0 124 0
<CORE>/ShaderLibrary/AreaLighting.hlsl 8 0 3 0
<CORE>/ShaderLibrary/BC6H.hlsl 12 0 0 0
<CORE>/ShaderLibrary/BSDF.hlsl 53 1 1 1
<CORE>/ShaderLibrary/Color.hlsl 74 1 6 1
<CORE>/ShaderLibrary/Common.hlsl 120 5 151 16
<CORE>/ShaderLibrary/CommonDeprecated.hlsl 1 0 1 0
<CORE>/ShaderLibrary/CommonLighting.hlsl 38 0 2 0
<CORE>/ShaderLibrary/CommonMaterial.hlsl 37 0 10 0
<CORE>/ShaderLibrary/CommonShadow.hlsl 1 0 1 0
<CORE>/ShaderLibrary/Coverage.hlsl 15 2 1 0
<CORE>/ShaderLibrary/Debug.hlsl 29 0 29 2
<CORE>/ShaderLibrary/DebugMipmapStreaming.hlsl 40 0 58 1
<CORE>/ShaderLibrary/DebugMipmapStreamingMacros.hlsl 0 0 3 0
<CORE>/ShaderLibrary/DynamicScaling.hlsl 2 0 3 0
<CORE>/ShaderLibrary/DynamicScalingClamping.hlsl 9 0 1 0
<CORE>/ShaderLibrary/EntityLighting.hlsl 17 0 31 4
<CORE>/ShaderLibrary/Filtering.hlsl 14 0 1 0
<CORE>/ShaderLibrary/FoveatedRendering.hlsl 36 0 2 2
<CORE>/ShaderLibrary/FoveatedRenderingKeywords.hlsl 0 0 2 0
<CORE>/ShaderLibrary/GeometricTools.hlsl 20 0 1 0
<CORE>/ShaderLibrary/GlobalSamplers.hlsl 0 0 1 0
<CORE>/ShaderLibrary/GraniteShaderLibBase.hlsl 40 9 93 0
<CORE>/ShaderLibrary/Hashes.hlsl 23 0 0 0
<CORE>/ShaderLibrary/HDROutput.hlsl 78 0 17 1
<CORE>/ShaderLibrary/ImageBasedLighting.hlsl 22 0 2 5
<CORE>/ShaderLibrary/Macros.hlsl 95 0 57 0
<CORE>/ShaderLibrary/MetaPass.hlsl 10 1 8 2
<CORE>/ShaderLibrary/MostRepresentativePoint.hlsl 6 0 1 0
<CORE>/ShaderLibrary/NormalSurfaceGradient.hlsl 11 0 1 0
<CORE>/ShaderLibrary/Packing.hlsl 58 0 1 0
<CORE>/ShaderLibrary/ParallaxMapping.hlsl 4 0 1 0
<CORE>/ShaderLibrary/PerPixelDisplacement.hlsl 0 0 3 0
<CORE>/ShaderLibrary/PhysicalCamera.hlsl 7 0 1 0
<CORE>/ShaderLibrary/Random.hlsl 14 0 1 0
<CORE>/ShaderLibrary/Refraction.hlsl 2 1 1 0
<CORE>/ShaderLibrary/Sampling/Fibonacci.hlsl 7 0 3 0
<CORE>/ShaderLibrary/Sampling/Hammersley.hlsl 4 0 1 1
<CORE>/ShaderLibrary/Sampling/SampleUVMapping.hlsl 0 1 22 4
<CORE>/ShaderLibrary/Sampling/SampleUVMappingInternal.hlsl 1 0 13 3
<CORE>/ShaderLibrary/Sampling/SampleUVMappingNormalInternal.hlsl 2 0 0 0
<CORE>/ShaderLibrary/Sampling/Sampling.hlsl 20 0 1 2
<CORE>/ShaderLibrary/ScreenCoordOverride.hlsl 2 0 7 0
<CORE>/ShaderLibrary/SDF2D.hlsl 3 0 1 0
<CORE>/ShaderLibrary/ShaderDebugPrint.hlsl 4 0 9 0
<CORE>/ShaderLibrary/Shadow/ShadowSamplingTent.hlsl 8 0 3 0
<CORE>/ShaderLibrary/SixWayLighting.hlsl 4 0 2 0
<CORE>/ShaderLibrary/SpaceFillingCurves.hlsl 10 0 1 0
<CORE>/ShaderLibrary/SpaceTransforms.hlsl 34 0 1 0
<CORE>/ShaderLibrary/SphericalHarmonics.hlsl 11 0 10 1
<CORE>/ShaderLibrary/Tessellation.hlsl 4 0 1 0
<CORE>/ShaderLibrary/Texture.hlsl 7 5 9 0
<CORE>/ShaderLibrary/TextureStack.hlsl 11 7 43 2
<CORE>/ShaderLibrary/TextureXR.hlsl 0 0 95 0
<CORE>/ShaderLibrary/Threading.hlsl 3 3 6 3
<CORE>/ShaderLibrary/ThreadingEmuImpl.hlsl 0 0 10 0
<CORE>/ShaderLibrary/ThreadingSM6Impl.hlsl 0 0 6 0
<CORE>/ShaderLibrary/UnityDOTSInstancing.hlsl 61 1 97 0
<CORE>/ShaderLibrary/UnityInstancing.hlsl 1 0 146 1
<CORE>/ShaderLibrary/Version.hlsl 0 0 5 0
<CORE>/ShaderLibrary/VertexCubeSlicing.hlsl 1 0 1 0
<CORE>/ShaderLibrary/VirtualTexturing.hlsl 6 1 12 1
<CORE>/ShaderLibrary/VolumeRendering.hlsl 37 0 1 1
<URP>/ShaderLibrary/AmbientOcclusion.hlsl 4 1 2 2
<URP>/ShaderLibrary/BRDF.hlsl 17 1 2 4
<URP>/ShaderLibrary/Clustering.hlsl 4 1 4 2
<URP>/ShaderLibrary/Core.hlsl 0 2 98 8
<URP>/ShaderLibrary/DBuffer.hlsl 6 0 20 4
<URP>/ShaderLibrary/Debug/Debugging2D.hlsl 12 0 6 3
<URP>/ShaderLibrary/Debug/Debugging3D.hlsl 23 0 10 6
<URP>/ShaderLibrary/Debug/DebuggingCommon.hlsl 16 0 3 4
<URP>/ShaderLibrary/Debug/DebuggingFullscreen.hlsl 12 0 1 2
<URP>/ShaderLibrary/Debug/DebugViewEnums.cs.hlsl 0 0 85 0
<URP>/ShaderLibrary/DecalInput.hlsl 0 1 1 0
<URP>/ShaderLibrary/DeclareDepthTexture.hlsl 3 0 2 2
<URP>/ShaderLibrary/DeclareNormalsTexture.hlsl 3 0 2 2
<URP>/ShaderLibrary/DeclareOpaqueTexture.hlsl 2 0 1 2
<URP>/ShaderLibrary/DeclareRenderingLayerTexture.hlsl 1 0 1 1
<URP>/ShaderLibrary/Deprecated.hlsl 0 0 2 0
<URP>/ShaderLibrary/DOTS.hlsl 0 0 1 0
<URP>/ShaderLibrary/Fog.hlsl 0 0 0 1
<URP>/ShaderLibrary/ForwardPlusKeyword.deprecated.hlsl 0 0 4 0
<URP>/ShaderLibrary/GBufferCommon.hlsl 6 1 30 2
<URP>/ShaderLibrary/GBufferInput.hlsl 5 0 2 4
<URP>/ShaderLibrary/GBufferOutput.hlsl 2 1 3 3
<URP>/ShaderLibrary/GlobalIllumination.hlsl 30 0 20 6
<URP>/ShaderLibrary/Input.hlsl 0 1 42 8
<URP>/ShaderLibrary/LightCookie/LightCookie.hlsl 6 0 2 3
<URP>/ShaderLibrary/LightCookie/LightCookieInput.hlsl 11 0 1 2
<URP>/ShaderLibrary/LightCookie/LightCookieTypes.hlsl 0 0 5 1
<URP>/ShaderLibrary/Lighting.hlsl 23 1 10 6
<URP>/ShaderLibrary/LODCrossFade.hlsl 2 0 1 1
<URP>/ShaderLibrary/MetaInput.hlsl 1 0 3 3
<URP>/ShaderLibrary/MotionVectorsCommon.hlsl 4 0 1 1
<URP>/ShaderLibrary/NormalReconstruction.hlsl 11 0 3 1
<URP>/ShaderLibrary/ObjectMotionVectors.hlsl 2 2 1 6
<URP>/ShaderLibrary/Particles.hlsl 12 1 6 8
<URP>/ShaderLibrary/ParticlesInstancing.hlsl 3 1 3 0
<URP>/ShaderLibrary/ProbeVolumeVariants.hlsl 0 0 1 0
<URP>/ShaderLibrary/RealtimeLights.hlsl 15 1 7 5
<URP>/ShaderLibrary/RenderingLayers.hlsl 0 0 1 0
<URP>/ShaderLibrary/ShaderGraphFunctions.hlsl 10 0 13 4
<URP>/ShaderLibrary/ShaderTypes.cs.hlsl 0 1 1 0
<URP>/ShaderLibrary/ShaderVariablesFunctions.deprecated.hlsl 1 0 1 1
<URP>/ShaderLibrary/ShaderVariablesFunctions.hlsl 46 0 5 2
<URP>/ShaderLibrary/Shadows.deprecated.hlsl 0 0 4 0
<URP>/ShaderLibrary/Shadows.hlsl 36 1 23 6
<URP>/ShaderLibrary/SixWayLighting.hlsl 6 1 1 7
<URP>/ShaderLibrary/SSAO.hlsl 28 0 14 5
<URP>/ShaderLibrary/SurfaceData.hlsl 0 1 1 0
<URP>/ShaderLibrary/SurfaceInput.hlsl 4 0 1 5
<URP>/ShaderLibrary/UnityGBuffer.deprecated.hlsl 9 1 6 1
<URP>/ShaderLibrary/UnityGBuffer.hlsl 0 0 0 1
<URP>/ShaderLibrary/UnityInput.hlsl 1 0 22 0
<URP>/ShaderLibrary/UnityTypes.hlsl 0 0 12 0
<URP>/ShaderLibrary/UniversalDOTSInstancing.hlsl 0 0 26 0
<URP>/ShaderLibrary/UniversalMetaPass.hlsl 2 2 1 1
<URP>/ShaderLibrary/Unlit.hlsl 2 0 1 3
<URP>/ShaderLibrary/VisualEffectVertex.hlsl 1 0 0 0
<URP>/Shaders/2D/Include/2DCommon.hlsl 2 0 1 0
<URP>/Shaders/2D/Include/CombinedShapeLightShared.hlsl 1 0 1 3
<URP>/Shaders/2D/Include/Core2D.hlsl 3 0 14 5
<URP>/Shaders/2D/Include/InputData2D.hlsl 2 1 1 0
<URP>/Shaders/2D/Include/LightingUtility.hlsl 2 2 43 0
<URP>/Shaders/2D/Include/Lit2DCommon.hlsl 2 0 1 1
<URP>/Shaders/2D/Include/Normals2DCommon.hlsl 2 0 1 1
<URP>/Shaders/2D/Include/NormalsRenderingShared.hlsl 1 0 1 0
<URP>/Shaders/2D/Include/ShadowProjectVertex.hlsl 6 2 4 0
<URP>/Shaders/2D/Include/ShapeLightShared.hlsl 0 0 1 0
<URP>/Shaders/2D/Include/ShapeLightVariables.hlsl 0 0 1 0
<URP>/Shaders/2D/Include/SpriteMaskShared.hlsl 2 2 1 0
<URP>/Shaders/2D/Include/SurfaceData2D.hlsl 3 1 1 0
<URP>/Shaders/2D/Light2D.shader 6 2 0 3
<URP>/Shaders/2D/Mesh2D-Lit-Default.shader 6 6 0 7
<URP>/Shaders/2D/Mesh2D-Unlit-Default.shader 2 2 0 2
<URP>/Shaders/2D/RenderAs2D-Flattening.shader 6 6 0 4
<URP>/Shaders/2D/Shadow2D-Projected.shader 4 0 0 4
<URP>/Shaders/2D/Shadow2D-Shadow-Geometry.shader 2 2 0 1
<URP>/Shaders/2D/Shadow2D-Shadow-Sprite.shader 2 2 0 1
<URP>/Shaders/2D/Shadow2D-Unshadow-Geometry.shader 4 4 0 2
<URP>/Shaders/2D/Shadow2D-Unshadow-Sprite.shader 4 4 0 2
<URP>/Shaders/2D/Sprite-Lit-Default.shader 6 6 0 7
<URP>/Shaders/2D/Sprite-Mask.shader 0 0 0 4
<URP>/Shaders/2D/Sprite-Unlit-Default.shader 2 2 0 2
<URP>/Shaders/BakedLit.shader 0 0 2 25
<URP>/Shaders/BakedLitDepthNormalsPass.hlsl 2 2 1 2
<URP>/Shaders/BakedLitForwardPass.hlsl 4 2 0 2
<URP>/Shaders/BakedLitInput.hlsl 1 0 7 2
<URP>/Shaders/BakedLitMetaPass.hlsl 0 0 1 1
<URP>/Shaders/BRGPicking.shader 4 4 2 4
<URP>/Shaders/CameraMotionVectors.shader 4 2 0 5
<URP>/Shaders/ComplexLit.shader 0 0 1 30
<URP>/Shaders/Debug/DebugReplacement.shader 2 2 1 5
<URP>/Shaders/Debug/HDRDebugView.shader 11 0 4 8
<URP>/Shaders/DepthNormalsPass.hlsl 2 2 1 3
<URP>/Shaders/DepthOnlyPass.hlsl 2 2 1 2
<URP>/Shaders/Lit.shader 0 0 1 32
<URP>/Shaders/LitDepthNormalsPass.hlsl 2 2 5 2
<URP>/Shaders/LitForwardPass.hlsl 4 2 3 2
<URP>/Shaders/LitGBufferPass.hlsl 4 2 3 3
<URP>/Shaders/LitInput.hlsl 9 0 19 6
<URP>/Shaders/LitMetaPass.hlsl 1 0 1 1
<URP>/Shaders/Nature/SpeedTree7.shader 0 0 15 17
<URP>/Shaders/Nature/SpeedTree7Billboard.shader 0 0 10 12
<URP>/Shaders/Nature/SpeedTree7BillboardInput.hlsl 0 0 6 1
<URP>/Shaders/Nature/SpeedTree7BillboardPasses.hlsl 5 0 1 2
<URP>/Shaders/Nature/SpeedTree7CommonInput.hlsl 0 0 10 4
<URP>/Shaders/Nature/SpeedTree7CommonPasses.hlsl 3 4 1 5
<URP>/Shaders/Nature/SpeedTree7Input.hlsl 0 0 5 1
<URP>/Shaders/Nature/SpeedTree7Passes.hlsl 4 0 1 2
<URP>/Shaders/Nature/SpeedTree8.shader 0 0 16 17
<URP>/Shaders/Nature/SpeedTree8Input.hlsl 0 0 10 4
<URP>/Shaders/Nature/SpeedTree8Passes.hlsl 7 6 1 5
<URP>/Shaders/Nature/SpeedTreeUtility.hlsl 1 0 1 0
<URP>/Shaders/ObjectMotionVectorFallback.shader 0 0 1 2
<URP>/Shaders/Particles/ParticlesDepthNormalsPass.hlsl 2 0 1 1
<URP>/Shaders/Particles/ParticlesDepthOnlyPass.hlsl 2 0 1 1
<URP>/Shaders/Particles/ParticlesEditorPass.hlsl 4 0 1 2
<URP>/Shaders/Particles/ParticlesInput.hlsl 0 6 1 1
<URP>/Shaders/Particles/ParticlesLit.shader 0 0 2 23
<URP>/Shaders/Particles/ParticlesLitForwardPass.hlsl 3 0 1 2
<URP>/Shaders/Particles/ParticlesLitGbufferPass.hlsl 3 0 1 2
<URP>/Shaders/Particles/ParticlesLitInput.hlsl 4 0 7 3
<URP>/Shaders/Particles/ParticlesSimpleLit.shader 0 0 4 24
<URP>/Shaders/Particles/ParticlesSimpleLitForwardPass.hlsl 3 0 1 2
<URP>/Shaders/Particles/ParticlesSimpleLitGBufferPass.hlsl 4 0 1 3
<URP>/Shaders/Particles/ParticlesSimpleLitInput.hlsl 3 0 6 3
<URP>/Shaders/Particles/ParticlesUnlit.shader 0 0 2 17
<URP>/Shaders/Particles/ParticlesUnlitForwardPass.hlsl 4 0 1 2
<URP>/Shaders/Particles/ParticlesUnlitInput.hlsl 2 0 6 3
<URP>/Shaders/PostProcessing/Bloom.shader 13 0 8 8
<URP>/Shaders/PostProcessing/BokehDepthOfField.shader 6 0 6 4
<URP>/Shaders/PostProcessing/CameraMotionBlur.shader 12 1 2 5
<URP>/Shaders/PostProcessing/Common.hlsl 11 0 8 3
<URP>/Shaders/PostProcessing/EdgeAdaptiveSpatialUpsampling.shader 1 0 2 5
<URP>/Shaders/PostProcessing/FinalPost.shader 2 0 14 10
<URP>/Shaders/PostProcessing/FXAA3_11.hlsl 7 2 226 1
<URP>/Shaders/PostProcessing/GaussianDepthOfField.shader 6 1 4 5
<URP>/Shaders/PostProcessing/LensFlareDataDriven.shader 0 0 5 27
<URP>/Shaders/PostProcessing/LensFlareScreenSpace.shader 0 0 5 30
<URP>/Shaders/PostProcessing/LutBuilderHdr.shader 6 0 5 5
<URP>/Shaders/PostProcessing/LutBuilderLdr.shader 2 0 0 3
<URP>/Shaders/PostProcessing/PaniniProjection.shader 3 0 0 3
<URP>/Shaders/PostProcessing/ScalingSetup.shader 1 0 4 4
<URP>/Shaders/PostProcessing/StopNaN.shader 1 0 1 2
<URP>/Shaders/PostProcessing/SubpixelMorphologicalAntialiasing.hlsl 29 0 90 0
<URP>/Shaders/PostProcessing/SubpixelMorphologicalAntialiasing.shader 0 0 1 3
<URP>/Shaders/PostProcessing/SubpixelMorphologicalAntialiasingBridge.hlsl 6 3 12 4
<URP>/Shaders/PostProcessing/TemporalAA.hlsl 20 0 5 4
<URP>/Shaders/PostProcessing/TemporalAA.shader 6 0 2 6
<URP>/Shaders/PostProcessing/UberPost.shader 4 0 38 12
<URP>/Shaders/ShadowCasterPass.hlsl 3 2 1 3
<URP>/Shaders/SimpleLit.shader 0 0 3 30
<URP>/Shaders/SimpleLitDepthNormalsPass.hlsl 2 2 2 2
<URP>/Shaders/SimpleLitForwardPass.hlsl 4 2 1 2
<URP>/Shaders/SimpleLitGBufferPass.hlsl 4 2 1 3
<URP>/Shaders/SimpleLitInput.hlsl 3 0 7 3
<URP>/Shaders/SimpleLitMetaPass.hlsl 1 0 1 1
<URP>/Shaders/SpatialMappingOcclusion.shader 2 2 0 1
<URP>/Shaders/SpatialMappingWireframe.shader 3 3 0 1
<URP>/Shaders/Terrain/TerrainDetailLit.shader 2 2 1 15
<URP>/Shaders/Terrain/TerrainDetailLitInput.hlsl 0 0 0 1
<URP>/Shaders/Terrain/TerrainDetailLitPasses.hlsl 7 2 0 4
<URP>/Shaders/Terrain/TerrainLit.shader 0 0 10 21
<URP>/Shaders/Terrain/TerrainLitAdd.shader 0 0 4 9
<URP>/Shaders/Terrain/TerrainLitBase.shader 0 0 10 15
<URP>/Shaders/Terrain/TerrainLitBasemapGen.shader 4 0 3 2
<URP>/Shaders/Terrain/TerrainLitDepthNormalsPass.hlsl 2 2 1 1
<URP>/Shaders/Terrain/TerrainLitInput.hlsl 7 0 8 4
<URP>/Shaders/Terrain/TerrainLitMetaPass.hlsl 2 0 2 1
<URP>/Shaders/Terrain/TerrainLitPasses.hlsl 13 4 1 3
<URP>/Shaders/Terrain/TerrainTextureNode.hlsl 0 0 1 0
<URP>/Shaders/Terrain/WavingGrass.shader 0 0 6 15
<URP>/Shaders/Terrain/WavingGrassBillboard.shader 0 0 6 11
<URP>/Shaders/Terrain/WavingGrassDepthNormalsPass.hlsl 3 2 1 0
<URP>/Shaders/Terrain/WavingGrassInput.hlsl 3 0 2 3
<URP>/Shaders/Terrain/WavingGrassPasses.hlsl 9 4 1 3
<URP>/Shaders/Unlit.shader 0 0 1 22
<URP>/Shaders/UnlitDepthNormalsPass.hlsl 2 2 1 2
<URP>/Shaders/UnlitForwardPass.hlsl 3 2 1 3
<URP>/Shaders/UnlitGBufferPass.hlsl 3 2 1 3
<URP>/Shaders/UnlitInput.hlsl 1 0 5 2
<URP>/Shaders/UnlitMetaPass.hlsl 1 0 1 1
<URP>/Shaders/Utils/Blit.shader 1 0 0 4
<URP>/Shaders/Utils/BlitHDROverlay.shader 5 0 3 5
<URP>/Shaders/Utils/ClusterDeferred.hlsl 9 2 1 6
<URP>/Shaders/Utils/ClusterDeferred.shader 0 0 5 7
<URP>/Shaders/Utils/CopyDepth.shader 0 0 0 1
<URP>/Shaders/Utils/CopyDepthPass.hlsl 1 0 17 2
<URP>/Shaders/Utils/CoreBlit.shader 3 0 5 4
<URP>/Shaders/Utils/CoreBlitColorAndDepth.shader 0 0 0 1
<URP>/Shaders/Utils/FallbackError.shader 2 2 0 3
<URP>/Shaders/Utils/FallbackLoading.shader 2 2 0 3
<URP>/Shaders/Utils/FogDeferred.hlsl 2 2 1 2
<URP>/Shaders/Utils/MaterialError.shader 2 2 0 3
<URP>/Shaders/Utils/Sampling.shader 1 0 0 2
<URP>/Shaders/Utils/ScreenSpaceAmbientOcclusion.shader 3 0 0 23
<URP>/Shaders/Utils/ScreenSpaceShadows.shader 1 0 0 7
<URP>/Shaders/Utils/StencilDeferred.hlsl 10 3 1 5
<URP>/Shaders/Utils/StencilDeferred.shader 0 0 8 15
<URP>/Shaders/Utils/StencilDitherMaskSeed.shader 1 0 0 2
<URP>/Shaders/Utils/Universal2D.hlsl 2 2 1 0
<URP>/Shaders/XR/XRMirrorView.hlsl 3 2 0 4
<URP>/Shaders/XR/XRMirrorView.shader 0 0 2 2
<URP>/Shaders/XR/XRMotionVector.shader 2 2 0 1
<URP>/Shaders/XR/XROcclusionMesh.shader 2 2 2 1
<URP>/Shaders/XR/XRVisibilityMeshHelper.hlsl 1 1 0 2

Details

<CORE>/ShaderLibrary/ACES.hlsl

Functions

Structs

Macros

Includes

<CORE>/ShaderLibrary/AmbientProbe.hlsl

Functions

Macros

Includes

<CORE>/ShaderLibrary/API/D3D11.hlsl

Macros

<CORE>/ShaderLibrary/API/FoveatedRendering_Metal.hlsl

Functions

Macros

<CORE>/ShaderLibrary/API/GLCore.hlsl

Macros

<CORE>/ShaderLibrary/API/GLES3.hlsl

Macros

<CORE>/ShaderLibrary/API/Metal.hlsl

Macros

<CORE>/ShaderLibrary/API/Switch.hlsl

Macros

<CORE>/ShaderLibrary/API/Switch2.hlsl

Macros

<CORE>/ShaderLibrary/API/Validate.hlsl

Macros

<CORE>/ShaderLibrary/API/Vulkan.hlsl

Functions

Macros

<CORE>/ShaderLibrary/API/WebGPU.hlsl

Macros

<CORE>/ShaderLibrary/AreaLighting.hlsl

Functions

Macros

<CORE>/ShaderLibrary/BC6H.hlsl

Functions

<CORE>/ShaderLibrary/BSDF.hlsl

Functions

Structs

Macros

Includes

<CORE>/ShaderLibrary/Color.hlsl

Functions

Structs

Macros

Includes

<CORE>/ShaderLibrary/Common.hlsl

Functions

Structs

Macros

Includes

<CORE>/ShaderLibrary/CommonDeprecated.hlsl

Functions

Macros

<CORE>/ShaderLibrary/CommonLighting.hlsl

Functions

Macros

<CORE>/ShaderLibrary/CommonMaterial.hlsl

Functions

Macros

<CORE>/ShaderLibrary/CommonShadow.hlsl

Functions

Macros

<CORE>/ShaderLibrary/Coverage.hlsl

Functions

Structs

Macros

<CORE>/ShaderLibrary/Debug.hlsl

Functions

Macros

Includes

<CORE>/ShaderLibrary/DebugMipmapStreaming.hlsl

Functions

Macros

Includes

<CORE>/ShaderLibrary/DebugMipmapStreamingMacros.hlsl

Macros

<CORE>/ShaderLibrary/DynamicScaling.hlsl

Functions

Macros

<CORE>/ShaderLibrary/DynamicScalingClamping.hlsl

Functions

Macros

<CORE>/ShaderLibrary/EntityLighting.hlsl

Functions

Macros

Includes

<CORE>/ShaderLibrary/Filtering.hlsl

Functions

Macros

<CORE>/ShaderLibrary/FoveatedRendering.hlsl

Functions

Macros

Includes

<CORE>/ShaderLibrary/FoveatedRenderingKeywords.hlsl

Macros

<CORE>/ShaderLibrary/GeometricTools.hlsl

Functions

Macros

<CORE>/ShaderLibrary/GlobalSamplers.hlsl

Macros

<CORE>/ShaderLibrary/GraniteShaderLibBase.hlsl

Functions

Structs

Macros

<CORE>/ShaderLibrary/Hashes.hlsl

Functions

<CORE>/ShaderLibrary/HDROutput.hlsl

Functions

Macros

Includes

<CORE>/ShaderLibrary/ImageBasedLighting.hlsl

Functions

Macros

Includes

<CORE>/ShaderLibrary/Macros.hlsl

Functions

Macros

<CORE>/ShaderLibrary/MetaPass.hlsl

Functions

Structs

Macros

Includes

<CORE>/ShaderLibrary/MostRepresentativePoint.hlsl

Functions

Macros

<CORE>/ShaderLibrary/NormalSurfaceGradient.hlsl

Functions

Macros

<CORE>/ShaderLibrary/Packing.hlsl

Functions

Macros

<CORE>/ShaderLibrary/ParallaxMapping.hlsl

Functions

Macros

<CORE>/ShaderLibrary/PerPixelDisplacement.hlsl

Macros

<CORE>/ShaderLibrary/PhysicalCamera.hlsl

Functions

Macros

<CORE>/ShaderLibrary/Random.hlsl

Functions

Macros

<CORE>/ShaderLibrary/Refraction.hlsl

Functions

Structs

Macros

<CORE>/ShaderLibrary/Sampling/Fibonacci.hlsl

Functions

Macros

<CORE>/ShaderLibrary/Sampling/Hammersley.hlsl

Functions

Macros

Includes

<CORE>/ShaderLibrary/Sampling/SampleUVMapping.hlsl

Structs

Macros

Includes

<CORE>/ShaderLibrary/Sampling/SampleUVMappingInternal.hlsl

Functions

Macros

Includes

<CORE>/ShaderLibrary/Sampling/SampleUVMappingNormalInternal.hlsl

Functions

<CORE>/ShaderLibrary/Sampling/Sampling.hlsl

Functions

Macros

Includes

<CORE>/ShaderLibrary/ScreenCoordOverride.hlsl

Functions

Macros

<CORE>/ShaderLibrary/SDF2D.hlsl

Functions

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<CORE>/ShaderLibrary/ShaderDebugPrint.hlsl

Functions

Macros

<CORE>/ShaderLibrary/Shadow/ShadowSamplingTent.hlsl

Functions

Macros

<CORE>/ShaderLibrary/SixWayLighting.hlsl

Functions

Macros

<CORE>/ShaderLibrary/SpaceFillingCurves.hlsl

Functions

Macros

<CORE>/ShaderLibrary/SpaceTransforms.hlsl

Functions

Macros

<CORE>/ShaderLibrary/SphericalHarmonics.hlsl

Functions

Macros

Includes

<CORE>/ShaderLibrary/Tessellation.hlsl

Functions

Macros

<CORE>/ShaderLibrary/Texture.hlsl

Functions

Structs

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<CORE>/ShaderLibrary/TextureStack.hlsl

Functions

Structs

Macros

Includes

<CORE>/ShaderLibrary/TextureXR.hlsl

Macros

<CORE>/ShaderLibrary/Threading.hlsl

Functions

Structs

Macros

Includes

<CORE>/ShaderLibrary/ThreadingEmuImpl.hlsl

Macros

<CORE>/ShaderLibrary/ThreadingSM6Impl.hlsl

Macros

<CORE>/ShaderLibrary/UnityDOTSInstancing.hlsl

Functions

Structs

Macros

<CORE>/ShaderLibrary/UnityInstancing.hlsl

Functions

Macros

Includes

<CORE>/ShaderLibrary/Version.hlsl

Macros

<CORE>/ShaderLibrary/VertexCubeSlicing.hlsl

Functions

Macros

<CORE>/ShaderLibrary/VirtualTexturing.hlsl

Functions

Structs

Macros

Includes

<CORE>/ShaderLibrary/VolumeRendering.hlsl

Functions

Macros

Includes

<URP>/ShaderLibrary/AmbientOcclusion.hlsl

Functions

Structs

Macros

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<URP>/ShaderLibrary/BRDF.hlsl

Functions

Structs

Macros

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<URP>/ShaderLibrary/Clustering.hlsl

Functions

Structs

Macros

Includes

<URP>/ShaderLibrary/Core.hlsl

Structs

Macros

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<URP>/ShaderLibrary/DBuffer.hlsl

Functions

Macros

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<URP>/ShaderLibrary/Debug/Debugging2D.hlsl

Functions

Macros

Includes

<URP>/ShaderLibrary/Debug/Debugging3D.hlsl

Functions

Macros

Includes

<URP>/ShaderLibrary/Debug/DebuggingCommon.hlsl

Functions

Macros

Includes

<URP>/ShaderLibrary/Debug/DebuggingFullscreen.hlsl

Functions

Macros

Includes

<URP>/ShaderLibrary/Debug/DebugViewEnums.cs.hlsl

Macros

<URP>/ShaderLibrary/DecalInput.hlsl

Structs

Macros

<URP>/ShaderLibrary/DeclareDepthTexture.hlsl

Functions

Macros

Includes

<URP>/ShaderLibrary/DeclareNormalsTexture.hlsl

Functions

Macros

Includes

<URP>/ShaderLibrary/DeclareOpaqueTexture.hlsl

Functions

Macros

Includes

<URP>/ShaderLibrary/DeclareRenderingLayerTexture.hlsl

Functions

Macros

Includes

<URP>/ShaderLibrary/Deprecated.hlsl

Macros

<URP>/ShaderLibrary/DOTS.hlsl

Macros

<URP>/ShaderLibrary/Fog.hlsl

Includes

<URP>/ShaderLibrary/ForwardPlusKeyword.deprecated.hlsl

Macros

<URP>/ShaderLibrary/GBufferCommon.hlsl

Functions

Structs

Macros

Includes

<URP>/ShaderLibrary/GBufferInput.hlsl

Functions

Macros

Includes

<URP>/ShaderLibrary/GBufferOutput.hlsl

Functions

Structs

Macros

Includes

<URP>/ShaderLibrary/GlobalIllumination.hlsl

Functions

Macros

Includes

<URP>/ShaderLibrary/Input.hlsl

Structs

Macros

Includes

<URP>/ShaderLibrary/LightCookie/LightCookie.hlsl

Functions

Macros

Includes

<URP>/ShaderLibrary/LightCookie/LightCookieInput.hlsl

Functions

Macros

Includes

<URP>/ShaderLibrary/LightCookie/LightCookieTypes.hlsl

Macros

Includes

<URP>/ShaderLibrary/Lighting.hlsl

Functions

Structs

Macros

Includes

<URP>/ShaderLibrary/LODCrossFade.hlsl

Functions

Macros

Includes

<URP>/ShaderLibrary/MetaInput.hlsl

Functions

Macros

Includes

<URP>/ShaderLibrary/MotionVectorsCommon.hlsl

Functions

Macros

Includes

<URP>/ShaderLibrary/NormalReconstruction.hlsl

Functions

Macros

Includes

<URP>/ShaderLibrary/ObjectMotionVectors.hlsl

Functions

Structs

Macros

Includes

<URP>/ShaderLibrary/Particles.hlsl

Functions

Structs

Macros

Includes

<URP>/ShaderLibrary/ParticlesInstancing.hlsl

Functions

Structs

Macros

<URP>/ShaderLibrary/ProbeVolumeVariants.hlsl

Macros

<URP>/ShaderLibrary/RealtimeLights.hlsl

Functions

Structs

Macros

Includes

<URP>/ShaderLibrary/RenderingLayers.hlsl

Macros

<URP>/ShaderLibrary/ShaderGraphFunctions.hlsl

Functions

Macros

Includes

<URP>/ShaderLibrary/ShaderTypes.cs.hlsl

Structs

Macros

<URP>/ShaderLibrary/ShaderVariablesFunctions.deprecated.hlsl

Functions

Macros

Includes

<URP>/ShaderLibrary/ShaderVariablesFunctions.hlsl

Functions

Macros

Includes

<URP>/ShaderLibrary/Shadows.deprecated.hlsl

Macros

<URP>/ShaderLibrary/Shadows.hlsl

Functions

Structs

Macros

Includes

<URP>/ShaderLibrary/SixWayLighting.hlsl

Functions

Structs

Macros

Includes

<URP>/ShaderLibrary/SSAO.hlsl

Functions

Macros

Includes

<URP>/ShaderLibrary/SurfaceData.hlsl

Structs

Macros

<URP>/ShaderLibrary/SurfaceInput.hlsl

Functions

Macros

Includes

<URP>/ShaderLibrary/UnityGBuffer.deprecated.hlsl

Functions

Structs

Macros

Includes

<URP>/ShaderLibrary/UnityGBuffer.hlsl

Includes

<URP>/ShaderLibrary/UnityInput.hlsl

Functions

Macros

<URP>/ShaderLibrary/UnityTypes.hlsl

Macros

<URP>/ShaderLibrary/UniversalDOTSInstancing.hlsl

Macros

<URP>/ShaderLibrary/UniversalMetaPass.hlsl

Functions

Structs

Macros

Includes

<URP>/ShaderLibrary/Unlit.hlsl

Functions

Macros

Includes

<URP>/ShaderLibrary/VisualEffectVertex.hlsl

Functions

<URP>/Shaders/2D/Include/2DCommon.hlsl

Functions

Macros

<URP>/Shaders/2D/Include/CombinedShapeLightShared.hlsl

Functions

Macros

Includes

<URP>/Shaders/2D/Include/Core2D.hlsl

Functions

Macros

Includes

<URP>/Shaders/2D/Include/InputData2D.hlsl

Functions

Structs

Macros

<URP>/Shaders/2D/Include/LightingUtility.hlsl

Functions

Structs

Macros

<URP>/Shaders/2D/Include/Lit2DCommon.hlsl

Functions

Macros

Includes

<URP>/Shaders/2D/Include/Normals2DCommon.hlsl

Functions

Macros

Includes

<URP>/Shaders/2D/Include/NormalsRenderingShared.hlsl

Functions

Macros

<URP>/Shaders/2D/Include/ShadowProjectVertex.hlsl

Functions

Structs

Macros

<URP>/Shaders/2D/Include/ShapeLightShared.hlsl

Macros

<URP>/Shaders/2D/Include/ShapeLightVariables.hlsl

Macros

<URP>/Shaders/2D/Include/SpriteMaskShared.hlsl

Functions

Structs

Macros

<URP>/Shaders/2D/Include/SurfaceData2D.hlsl

Functions

Structs

Macros

<URP>/Shaders/2D/Light2D.shader

Functions

Structs

Includes

<URP>/Shaders/2D/Mesh2D-Lit-Default.shader

Functions

Structs

Includes

<URP>/Shaders/2D/Mesh2D-Unlit-Default.shader

Functions

Structs

Includes

<URP>/Shaders/2D/RenderAs2D-Flattening.shader

Functions

Structs

Includes

<URP>/Shaders/2D/Shadow2D-Projected.shader

Functions

Includes

<URP>/Shaders/2D/Shadow2D-Shadow-Geometry.shader

Functions

Structs

Includes

<URP>/Shaders/2D/Shadow2D-Shadow-Sprite.shader

Functions

Structs

Includes

<URP>/Shaders/2D/Shadow2D-Unshadow-Geometry.shader

Functions

Structs

Includes

<URP>/Shaders/2D/Shadow2D-Unshadow-Sprite.shader

Functions

Structs

Includes

<URP>/Shaders/2D/Sprite-Lit-Default.shader

Functions

Structs

Includes

<URP>/Shaders/2D/Sprite-Mask.shader

Includes

<URP>/Shaders/2D/Sprite-Unlit-Default.shader

Functions

Structs

Includes

<URP>/Shaders/BakedLit.shader

Macros

Includes

<URP>/Shaders/BakedLitDepthNormalsPass.hlsl

Functions

Structs

Macros

Includes

<URP>/Shaders/BakedLitForwardPass.hlsl

Functions

Structs

Includes

<URP>/Shaders/BakedLitInput.hlsl

Functions

Macros

Includes

<URP>/Shaders/BakedLitMetaPass.hlsl

Macros

Includes

<URP>/Shaders/BRGPicking.shader

Functions

Structs

Macros

Includes

<URP>/Shaders/CameraMotionVectors.shader

Functions

Structs

Includes

<URP>/Shaders/ComplexLit.shader

Macros

Includes

<URP>/Shaders/Debug/DebugReplacement.shader

Functions

Structs

Macros

Includes

<URP>/Shaders/Debug/HDRDebugView.shader

Functions

Macros

Includes

<URP>/Shaders/DepthNormalsPass.hlsl

Functions

Structs

Macros

Includes

<URP>/Shaders/DepthOnlyPass.hlsl

Functions

Structs

Macros

Includes

<URP>/Shaders/Lit.shader

Macros

Includes

<URP>/Shaders/LitDepthNormalsPass.hlsl

Functions

Structs

Macros

Includes

<URP>/Shaders/LitForwardPass.hlsl

Functions

Structs

Macros

Includes

<URP>/Shaders/LitGBufferPass.hlsl

Functions

Structs

Macros

Includes

<URP>/Shaders/LitInput.hlsl

Functions

Macros

Includes

<URP>/Shaders/LitMetaPass.hlsl

Functions

Macros

Includes

<URP>/Shaders/Nature/SpeedTree7.shader

Macros

Includes

<URP>/Shaders/Nature/SpeedTree7Billboard.shader

Macros

Includes

<URP>/Shaders/Nature/SpeedTree7BillboardInput.hlsl

Macros

Includes

<URP>/Shaders/Nature/SpeedTree7BillboardPasses.hlsl

Functions

Macros

Includes

<URP>/Shaders/Nature/SpeedTree7CommonInput.hlsl

Macros

Includes

<URP>/Shaders/Nature/SpeedTree7CommonPasses.hlsl

Functions

Structs

Macros

Includes

<URP>/Shaders/Nature/SpeedTree7Input.hlsl

Macros

Includes

<URP>/Shaders/Nature/SpeedTree7Passes.hlsl

Functions

Macros

Includes

<URP>/Shaders/Nature/SpeedTree8.shader

Macros

Includes

<URP>/Shaders/Nature/SpeedTree8Input.hlsl

Macros

Includes

<URP>/Shaders/Nature/SpeedTree8Passes.hlsl

Functions

Structs

Macros

Includes

<URP>/Shaders/Nature/SpeedTreeUtility.hlsl

Functions

Macros

<URP>/Shaders/ObjectMotionVectorFallback.shader

Macros

Includes

<URP>/Shaders/Particles/ParticlesDepthNormalsPass.hlsl

Functions

Macros

Includes

<URP>/Shaders/Particles/ParticlesDepthOnlyPass.hlsl

Functions

Macros

Includes

<URP>/Shaders/Particles/ParticlesEditorPass.hlsl

Functions

Macros

Includes

<URP>/Shaders/Particles/ParticlesInput.hlsl

Structs

Macros

Includes

<URP>/Shaders/Particles/ParticlesLit.shader

Macros

Includes

<URP>/Shaders/Particles/ParticlesLitForwardPass.hlsl

Functions

Macros

Includes

<URP>/Shaders/Particles/ParticlesLitGbufferPass.hlsl

Functions

Macros

Includes

<URP>/Shaders/Particles/ParticlesLitInput.hlsl

Functions

Macros

Includes

<URP>/Shaders/Particles/ParticlesSimpleLit.shader

Macros

Includes

<URP>/Shaders/Particles/ParticlesSimpleLitForwardPass.hlsl

Functions

Macros

Includes

<URP>/Shaders/Particles/ParticlesSimpleLitGBufferPass.hlsl

Functions

Macros

Includes

<URP>/Shaders/Particles/ParticlesSimpleLitInput.hlsl

Functions

Macros

Includes

<URP>/Shaders/Particles/ParticlesUnlit.shader

Macros

Includes

<URP>/Shaders/Particles/ParticlesUnlitForwardPass.hlsl

Functions

Macros

Includes

<URP>/Shaders/Particles/ParticlesUnlitInput.hlsl

Functions

Macros

Includes

<URP>/Shaders/PostProcessing/Bloom.shader

Functions

Macros

Includes

<URP>/Shaders/PostProcessing/BokehDepthOfField.shader

Functions

Macros

Includes

<URP>/Shaders/PostProcessing/CameraMotionBlur.shader

Functions

Structs

Macros

Includes

<URP>/Shaders/PostProcessing/Common.hlsl

Functions

Macros

Includes

<URP>/Shaders/PostProcessing/EdgeAdaptiveSpatialUpsampling.shader

Functions

Macros

Includes

<URP>/Shaders/PostProcessing/FinalPost.shader

Functions

Macros

Includes

<URP>/Shaders/PostProcessing/FXAA3_11.hlsl

Functions

Structs

Macros

Includes

<URP>/Shaders/PostProcessing/GaussianDepthOfField.shader

Functions

Structs

Macros

Includes

<URP>/Shaders/PostProcessing/LensFlareDataDriven.shader

Macros

Includes

<URP>/Shaders/PostProcessing/LensFlareScreenSpace.shader

Macros

Includes

<URP>/Shaders/PostProcessing/LutBuilderHdr.shader

Functions

Macros

Includes

<URP>/Shaders/PostProcessing/LutBuilderLdr.shader

Functions

Includes

<URP>/Shaders/PostProcessing/PaniniProjection.shader

Functions

Includes

<URP>/Shaders/PostProcessing/ScalingSetup.shader

Functions

Macros

Includes

<URP>/Shaders/PostProcessing/StopNaN.shader

Functions

Macros

Includes

<URP>/Shaders/PostProcessing/SubpixelMorphologicalAntialiasing.hlsl

Functions

Macros

<URP>/Shaders/PostProcessing/SubpixelMorphologicalAntialiasing.shader

Macros

Includes

<URP>/Shaders/PostProcessing/SubpixelMorphologicalAntialiasingBridge.hlsl

Functions

Structs

Macros

Includes

<URP>/Shaders/PostProcessing/TemporalAA.hlsl

Functions

Macros

Includes

<URP>/Shaders/PostProcessing/TemporalAA.shader

Functions

Macros

Includes

<URP>/Shaders/PostProcessing/UberPost.shader

Functions

Macros

Includes

<URP>/Shaders/ShadowCasterPass.hlsl

Functions

Structs

Macros

Includes

<URP>/Shaders/SimpleLit.shader

Macros

Includes

<URP>/Shaders/SimpleLitDepthNormalsPass.hlsl

Functions

Structs

Macros

Includes

<URP>/Shaders/SimpleLitForwardPass.hlsl

Functions

Structs

Macros

Includes

<URP>/Shaders/SimpleLitGBufferPass.hlsl

Functions

Structs

Macros

Includes

<URP>/Shaders/SimpleLitInput.hlsl

Functions

Macros

Includes

<URP>/Shaders/SimpleLitMetaPass.hlsl

Functions

Macros

Includes

<URP>/Shaders/SpatialMappingOcclusion.shader

Functions

Structs

Includes

<URP>/Shaders/SpatialMappingWireframe.shader

Functions

Structs

Includes

<URP>/Shaders/Terrain/TerrainDetailLit.shader

Functions

Structs

Macros

Includes

<URP>/Shaders/Terrain/TerrainDetailLitInput.hlsl

Includes

<URP>/Shaders/Terrain/TerrainDetailLitPasses.hlsl

Functions

Structs

Includes

<URP>/Shaders/Terrain/TerrainLit.shader

Macros

Includes

<URP>/Shaders/Terrain/TerrainLitAdd.shader

Macros

Includes

<URP>/Shaders/Terrain/TerrainLitBase.shader

Macros

Includes

<URP>/Shaders/Terrain/TerrainLitBasemapGen.shader

Functions

Macros

Includes

<URP>/Shaders/Terrain/TerrainLitDepthNormalsPass.hlsl

Functions

Structs

Macros

Includes

<URP>/Shaders/Terrain/TerrainLitInput.hlsl

Functions

Macros

Includes

<URP>/Shaders/Terrain/TerrainLitMetaPass.hlsl

Functions

Macros

Includes

<URP>/Shaders/Terrain/TerrainLitPasses.hlsl

Functions

Structs

Macros

Includes

<URP>/Shaders/Terrain/TerrainTextureNode.hlsl

Macros

<URP>/Shaders/Terrain/WavingGrass.shader

Macros

Includes

<URP>/Shaders/Terrain/WavingGrassBillboard.shader

Macros

Includes

<URP>/Shaders/Terrain/WavingGrassDepthNormalsPass.hlsl

Functions

Structs

Macros

<URP>/Shaders/Terrain/WavingGrassInput.hlsl

Functions

Macros

Includes

<URP>/Shaders/Terrain/WavingGrassPasses.hlsl

Functions

Structs

Macros

Includes

<URP>/Shaders/Unlit.shader

Macros

Includes

<URP>/Shaders/UnlitDepthNormalsPass.hlsl

Functions

Structs

Macros

Includes

<URP>/Shaders/UnlitForwardPass.hlsl

Functions

Structs

Macros

Includes

<URP>/Shaders/UnlitGBufferPass.hlsl

Functions

Structs

Macros

Includes

<URP>/Shaders/UnlitInput.hlsl

Functions

Macros

Includes

<URP>/Shaders/UnlitMetaPass.hlsl

Functions

Macros

Includes

<URP>/Shaders/Utils/Blit.shader

Functions

Includes

<URP>/Shaders/Utils/BlitHDROverlay.shader

Functions

Macros

Includes

<URP>/Shaders/Utils/ClusterDeferred.hlsl

Functions

Structs

Macros

Includes

<URP>/Shaders/Utils/ClusterDeferred.shader

Macros

Includes

<URP>/Shaders/Utils/CopyDepth.shader

Includes

<URP>/Shaders/Utils/CopyDepthPass.hlsl

Functions

Macros

Includes

<URP>/Shaders/Utils/CoreBlit.shader

Functions

Macros

Includes

<URP>/Shaders/Utils/CoreBlitColorAndDepth.shader

Includes

<URP>/Shaders/Utils/FallbackError.shader

Functions

Structs

Includes

<URP>/Shaders/Utils/FallbackLoading.shader

Functions

Structs

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<URP>/Shaders/Utils/FogDeferred.hlsl

Functions

Structs

Macros

Includes

<URP>/Shaders/Utils/MaterialError.shader

Functions

Structs

Includes

<URP>/Shaders/Utils/Sampling.shader

Functions

Includes

<URP>/Shaders/Utils/ScreenSpaceAmbientOcclusion.shader

Functions

Includes

<URP>/Shaders/Utils/ScreenSpaceShadows.shader

Functions

Includes

<URP>/Shaders/Utils/StencilDeferred.hlsl

Functions

Structs

Macros

Includes

<URP>/Shaders/Utils/StencilDeferred.shader

Macros

Includes

<URP>/Shaders/Utils/StencilDitherMaskSeed.shader

Functions

Includes

<URP>/Shaders/Utils/Universal2D.hlsl

Functions

Structs

Macros

<URP>/Shaders/XR/XRMirrorView.hlsl

Functions

Structs

Includes

<URP>/Shaders/XR/XRMirrorView.shader

Macros

Includes

<URP>/Shaders/XR/XRMotionVector.shader

Functions

Structs

Includes

<URP>/Shaders/XR/XROcclusionMesh.shader

Functions

Structs

Macros

Includes

<URP>/Shaders/XR/XRVisibilityMeshHelper.hlsl

Functions

Structs

Includes

NOTE: 자동 생성 파일입니다. 최종 판단은 로컬 URP/Core 소스를 기준으로 하세요.