Shader Code Viewer: <URP>/ShaderLibrary/SixWayLighting.hlsl
- 생성일: 2026-02-19
- URP 버전: "17.3.0"
- Core 버전: "17.3.0"
- 라인 수: 178
- 파일 인덱스: code/index.md
- 함수 인덱스: symbols/functions.md
- 구조체 인덱스: symbols/structs.md
- 매크로 인덱스: symbols/macros.md
- include 인덱스: symbols/includes.md
- Lit 키 심볼 xref: xref/lit-key-symbols.md
Symbol Index
| Kind | Name | Line | Jump |
|---|---|---|---|
| Macro | SIXWAY_LIGHTING_INCLUDED |
2 | go |
| Include | Packages/com.unity.render-pipelines.universal/ShaderLibrary/BRDF.hlsl |
4 | go |
| Include | Packages/com.unity.render-pipelines.universal/ShaderLibrary/Debug/Debugging3D.hlsl |
5 | go |
| Include | Packages/com.unity.render-pipelines.universal/ShaderLibrary/GlobalIllumination.hlsl |
6 | go |
| Include | Packages/com.unity.render-pipelines.universal/ShaderLibrary/RealtimeLights.hlsl |
7 | go |
| Include | Packages/com.unity.render-pipelines.universal/ShaderLibrary/AmbientOcclusion.hlsl |
8 | go |
| Include | Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl |
9 | go |
| Include | Packages/com.unity.render-pipelines.core/ShaderLibrary/SixWayLighting.hlsl |
10 | go |
| Struct | SixWaySurfaceData |
12 | go |
| Function | CreateLightingData |
26 | go |
| Function | SampleAPVSixWay |
38 | go |
| Function | GatherDiffuseGIData |
49 | go |
| Function | ComputeGIColor |
81 | go |
| Function | SixWayLightBlend |
104 | go |
| Function | UniversalFragmentSixWay |
124 | go |
Shader Code Viewer
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