Shader Code Viewer: <URP>/Shaders/Terrain/TerrainLit.shader
- 생성일: 2026-02-19
- URP 버전: "17.3.0"
- Core 버전: "17.3.0"
- 라인 수: 304
- 파일 인덱스: code/index.md
- 함수 인덱스: symbols/functions.md
- 구조체 인덱스: symbols/structs.md
- 매크로 인덱스: symbols/macros.md
- include 인덱스: symbols/includes.md
- Lit 키 심볼 xref: xref/lit-key-symbols.md
Symbol Index
| Kind | Name | Line | Jump |
|---|---|---|---|
| Function | _Control |
12 | go |
| Function | _Splat3 |
13 | go |
| Function | _Splat2 |
14 | go |
| Function | _Splat1 |
15 | go |
| Function | _Splat0 |
16 | go |
| Function | _Normal3 |
17 | go |
| Function | _Normal2 |
18 | go |
| Function | _Normal1 |
19 | go |
| Function | _Normal0 |
20 | go |
| Function | _Mask3 |
21 | go |
| Function | _Mask2 |
22 | go |
| Function | _Mask1 |
23 | go |
| Function | _Mask0 |
24 | go |
| Function | _MainTex |
35 | go |
| Function | _TerrainHolesTexture |
38 | go |
| Macro | _METALLICSPECGLOSSMAP |
63 | go |
| Macro | _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A |
64 | go |
| Include | Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl |
83 | go |
| Include | Packages/com.unity.render-pipelines.universal/ShaderLibrary/Fog.hlsl |
84 | go |
| Include | Packages/com.unity.render-pipelines.universal/ShaderLibrary/RenderingLayers.hlsl |
85 | go |
| Include | Packages/com.unity.render-pipelines.universal/ShaderLibrary/ProbeVolumeVariants.hlsl |
93 | go |
| Macro | SKIP_SHADOWS_LIGHT_INDEX_CHECK |
106 | go |
| Include | Packages/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainLitInput.hlsl |
109 | go |
| Include | Packages/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainLitPasses.hlsl |
110 | go |
| Include | Packages/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainLitInput.hlsl |
137 | go |
| Include | Packages/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainLitPasses.hlsl |
138 | go |
| Macro | _METALLICSPECGLOSSMAP |
157 | go |
| Macro | _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A |
158 | go |
| Include | Packages/com.unity.render-pipelines.universal/ShaderLibrary/RenderingLayers.hlsl |
171 | go |
| Include | Packages/com.unity.render-pipelines.universal/ShaderLibrary/ProbeVolumeVariants.hlsl |
183 | go |
| Macro | TERRAIN_GBUFFER |
194 | go |
| Macro | SKIP_SHADOWS_LIGHT_INDEX_CHECK |
197 | go |
| Include | Packages/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainLitInput.hlsl |
200 | go |
| Include | Packages/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainLitPasses.hlsl |
201 | go |
| Include | Packages/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainLitInput.hlsl |
222 | go |
| Include | Packages/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainLitPasses.hlsl |
223 | go |
| Include | Packages/com.unity.render-pipelines.universal/ShaderLibrary/RenderingLayers.hlsl |
241 | go |
| Include | Packages/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainLitInput.hlsl |
246 | go |
| Include | Packages/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainLitDepthNormalsPass.hlsl |
247 | go |
| Macro | SCENESELECTIONPASS |
265 | go |
| Include | Packages/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainLitInput.hlsl |
266 | go |
| Include | Packages/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainLitPasses.hlsl |
267 | go |
| Macro | _METALLICSPECGLOSSMAP |
286 | go |
| Macro | _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A |
287 | go |
| Include | Packages/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainLitInput.hlsl |
289 | go |
| Include | Packages/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainLitMetaPass.hlsl |
290 | go |
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