Shader Code Viewer: <URP>/Shaders/Terrain/TerrainLitPasses.hlsl
- 생성일: 2026-02-19
- URP 버전: "17.3.0"
- Core 버전: "17.3.0"
- 라인 수: 590
- 파일 인덱스: code/index.md
- 함수 인덱스: symbols/functions.md
- 구조체 인덱스: symbols/structs.md
- 매크로 인덱스: symbols/macros.md
- include 인덱스: symbols/includes.md
- Lit 키 심볼 xref: xref/lit-key-symbols.md
Symbol Index
| Kind | Name | Line | Jump |
|---|---|---|---|
| Macro | UNIVERSAL_TERRAIN_LIT_PASSES_INCLUDED |
3 | go |
| Include | Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl |
5 | go |
| Include | Packages/com.unity.render-pipelines.universal/ShaderLibrary/GBufferOutput.hlsl |
6 | go |
| Include | Packages/com.unity.render-pipelines.universal/ShaderLibrary/DBuffer.hlsl |
7 | go |
| Struct | Attributes |
9 | go |
| Struct | Varyings |
17 | go |
| Function | InitializeInputData |
58 | go |
| Function | InitializeBakedGIData |
118 | go |
| Function | NormalMapMix |
147 | go |
| Function | SplatmapMix |
167 | go |
| Function | HeightBasedSplatModify |
220 | go |
| Function | SplatmapFinalColor |
244 | go |
| Function | SetupTerrainDebugTextureData |
259 | go |
| Function | SplatmapVert |
301 | go |
| Function | ComputeMasks |
360 | go |
| Struct | AttributesLean |
512 | go |
| Struct | VaryingsLean |
520 | go |
| Function | ShadowPassVertex |
527 | go |
| Function | ShadowPassFragment |
557 | go |
| Function | DepthOnlyVertex |
567 | go |
| Function | DepthOnlyFragment |
578 | go |
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