Shader Code Viewer: <CORE>/ShaderLibrary/AreaLighting.hlsl
- Generated on: 2026-02-19
- URP version: "17.3.0"
- Core version: "17.3.0"
- Line count: 436
- File index: code/index.md
- Functions index: symbols/functions.md
- Structs index: symbols/structs.md
- Macros index: symbols/macros.md
- Includes index: symbols/includes.md
- Lit 키 심볼 xref: xref/lit-key-symbols.md
Symbol Index
| Kind | Name | Line | Jump |
|---|---|---|---|
| Macro | UNITY_AREA_LIGHTING_INCLUDED |
2 | go |
| Macro | APPROXIMATE_POLY_LIGHT_AS_SPHERE_LIGHT |
4 | go |
| Macro | APPROXIMATE_SPHERE_LIGHT_NUMERICALLY |
5 | go |
| Function | DiffuseSphereLightIrradiance |
11 | go |
| Function | ComputeEdgeFactor |
96 | go |
| Function | PolygonFormFactor |
130 | go |
| Function | PolygonIrradianceFromVectorFormFactor |
180 | go |
| Function | PolygonIrradiance |
196 | go |
| Function | I_diffuse_line |
326 | go |
| Function | ComputeLineWidthFactor |
378 | go |
| Function | I_ltc_line |
399 | go |
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